
With nothing to do but tie up some loose ends and explore, several interesting things happen to the party.
The first being, Gogo.
While exploring an odd triangle shaped island, the entire party is actually eaten by a giant worm!
In the belly of this worm they meet a very usual person, the famed Mimic: Gogo.
Gogo agrees to join the party.
Next, is mainly just tying up loose ends before the storming of Kefkas tower. Among these are:
hunting down more of the legendary beasts and dragons (see my footnote to the last entry), collecting a few random Espers, and other treasures.
Two of the more interesting side quests involve Sabin and Strago.
Sabin learns that his former master Duncan is not dead after all, but training alone in a secluded cabin. Upon discovering him, the two spar for a while. The end result is Duncan teaching Sabin the ultimate combat technique: The Bum Rush.
Strago's quest involved returning home to Thamasa and learning that a good friend and fellow blue mage has been injured in a fight with a legendary monster called Hidon. It seems that tracking and slaying this beast has been Strago life's work, but Hidon has always eluded him.
Seeing his friend on the brink of death, motivates Strago to hunt for the beast one final time.
Of course, the hunt is successful and during the fight Strago learns the incredible Blue Magic: Grand Train.
Finally, with everyone (and then some) accounted for, and all loose ends tied up, I head for Kefka's tower.
The trek up the tower is rough indeed, with the heros splitting into three groups to nagivate the various passages and tunnels along the way. During the trek the last remaining dragons are slain and a wealth of power weapons and armor are uncovered.
After several epic battles the each of the three teams finds themselves facing off with one of the legendary statues. Once the goddesses have been disposed of, the final battle with Kefka begins.
In his first form, Kefka resembles a hellish horror straight out of Dante's Inferno. After surviving the first part of the battle, Kefka appears to the party a beautiful but twisted angel.
In the end, the heros prevail and Kefka is defeated.
Following Kefka's defeat, the heroes rush to escape the tower. At first Terra seems doomed, the destruction of the goddess statues has essential severed the link between the Esper world and this world. Its that Terra may not be able to survive in this new world. However, the human side of her and the love in her heart ultimately overcome, and she ends up remaining even as the tower of Kefka crumbles around them.
The party is showed working together to find their way out of the tower before it's too late. All that is, except Shadow. The last we see of him, he is seen ordering Interceptor to stay with Relm. It is assumed that Shadow remains behind in the tower to die. One can assume that he is still haunted by the demons from his past, of which we were only afforded a few short glimpses into whenever he would dream...
Once everything is said and done, several in the group decide to remain together, while several decide to go their own separate ways. Life goes on and now begins the recovery and the reconstruction of a normal world.
***
All in all it took me over 40 hours of play time on this title.
While it would be damn-near impossible to have a 100% completion rate on this game, I did manage to teach Gau and impressive number of Rage abilities, as well as getting Strago nearly all of his blue magic.
By the time I was done, Terra, Celes, Sabin and Edgar had learned all of the spells.
Viewed all the optional cutscenes.
Every magicite piece was accounted for (or upgraded), weapons and armor were maxed out, all optional bosses defeated and not a single area untouched or unexplored.
I've played this game many times, but I've never given it as much attention or taken my time as I did with this playthrough.
It was a lovely trip down memory lane, and I found it to be very rewarding.
I'm a bit ashamed to admit it, but this time around was the first time that I actually caught on to the fact that Shadow was Relm's father...
The FMV at the end of the playstation version is also a nice touch.
Summarizing my progress in the game as I did with these rewinds, feels a little weird.
As, unlike my previous entries, I'm not chronicling every aspect of the game step by step, but rather telling the game story as a whole, but just not in as much detail.
I do find I still maintained a sense of satisfaction and completion, without the headache of having to rush to the computer after every play session.
I did mange to finish this title a lot faster than some of the previous entries.